Chapter 7 - Object arguments: functions working with objects

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7.01 Passing a function an object as an argument tafopo
7.02 A function that adds properties to an object qevodu
7.03 A function to create planets coyeta
7.04 Moving a point in 2D baxuvi
7.05 Using Math.min and Math.max moyoti
7.06 Using Math.min and Math.max to constrain an argument qiziyo
7.07 Converting a string to upper case jizaqu
7.08 Finding substrings mesisi
7.09 Finding a character with indexOf bidabi
7.10 Organizing functions as object properties kayono
7.11 Displaying player information using objects beqabe