Listing 7.11 - Displaying player information using objects
JS Bin
var spacer = {
blank: function () {
return "";
},
newLine: function () {
return "\n";
},
line: function (length, character) {
var longString = "****************************************";
longString += "----------------------------------------";
longString += "========================================";
longString += "++++++++++++++++++++++++++++++++++++++++";
longString += " ";
length = Math.max(0, length);
length = Math.min(40, length);
return longString.substr(longString.indexOf(character), length);
},
wrap : function (text, length, character) {
var padLength = length - text.length - 3;
var wrapText = character + " " + text;
wrapText += spacer.line(padLength, " ");
wrapText += character;
return wrapText;
},
box: function (text, length, character) {
var boxText = spacer.newLine();
boxText += spacer.line(length, character) + spacer.newLine();
boxText += spacer.wrap(text, length, character) + spacer.newLine();
boxText += spacer.line(length, character) + spacer.newLine();
return boxText;
}
};
var getPlayerName = function (player) {
return player.name;
};
var getPlayerHealth = function (player) {
return player.name + " has health " + player.health;
};
var getPlayerPlace = function (player) {
return player.name + " is in " + player.place;
};
var getPlayerInfo = function (player, character) {
var place = getPlayerPlace(player);
var health = getPlayerHealth(player);
var longest = Math.max(place.length, health.length) + 4;
var info = spacer.box(getPlayerName(player), longest, character);
info += spacer.wrap(place, longest, character);
info += spacer.newLine() + spacer.wrap(health, longest, character);
info += spacer.newLine() + spacer.line(longest, character);
info += spacer.newLine();
return info;
};
var player1 = {
name: "Kandra",
place: "The Dungeon of Doom",
health: 50
};
var player2 = {
name: "Dax",
place: "Limbo",
health: 40
};
console.log(getPlayerInfo(player1, "="));
console.log(getPlayerInfo(player2, "+"));
Listing 7.11 - Displaying player information using objects - Task 1
- Add an items property to each player.
var player1 = {
name: "Kandra",
place: "The Dungeon of Doom",
health: 50,
items: "a rusty key, The Sword of Doom"
};
var player2 = {
name: "Dax",
place: "Limbo",
health: 40,
items: "a smelly cheese"
};
Listing 7.11 - Displaying player information using objects - Task 3
- Update the getPlayerInfo function so it also includes the items info. Take the items info string into account when working out the longest string.
var getPlayerInfo = function (player, character) {
var place = getPlayerPlace(player);
var health = getPlayerHealth(player);
var items = getPlayerItems(player);
var longest = Math.max(items.length, Math.max(place.length, health.length)) + 4;
var info = spacer.box(getPlayerName(player), longest, character);
info += spacer.wrap(place, longest, character);
info += spacer.newLine() + spacer.wrap(health, longest, character);
info += spacer.newLine() + spacer.wrap(items, longest, character);
info += spacer.newLine() + spacer.line(longest, character);
info += spacer.newLine();
return info;
};