Listing 9.12 - A Player constructor function
JS Bin
// The spacer namespace
var spacer = {
blank: function () {
return "";
},
newLine: function () {
return "\n";
},
line: function (length, character) {
var longString = "****************************************";
longString += "----------------------------------------";
longString += "========================================";
longString += "++++++++++++++++++++++++++++++++++++++++";
longString += " ";
length = Math.max(0, length);
length = Math.min(40, length);
return longString.substr(longString.indexOf(character), length);
},
wrap : function (text, length, character) {
var padLength = length - text.length - 3;
var wrapText = character + " " + text;
wrapText += spacer.line(padLength, " ");
wrapText += character;
return wrapText;
},
box: function (text, length, character) {
var boxText = spacer.newLine();
boxText += spacer.line(length, character) + spacer.newLine();
boxText += spacer.wrap(text, length, character) + spacer.newLine();
boxText += spacer.line(length, character) + spacer.newLine();
return boxText;
}
};
// The Place constructor
var Place = function (title, description) {
var newLine = spacer.newLine();
this.title = title;
this.description = description;
this.items = [];
this.exits = [];
this.getItemsInfo = function () {
var itemsString = "Items: " + newLine;
this.items.forEach(function (item) {
itemsString += " - " + item;
itemsString += newLine;
});
return itemsString;
};
this.getExitsInfo = function () {
var exitsString = "Exits from " + this.title;
exitsString += ":" + newLine;
this.exits.forEach(function (exit) {
exitsString += " - " + exit.title;
exitsString += newLine;
});
return exitsString;
};
this.getTitleInfo = function () {
return spacer.box(
this.title,
this.title.length + 4,
"="
);
};
this.getInfo = function () {
var infoString = this.getTitleInfo();
infoString += this.description;
infoString += newLine + newLine;
infoString += this.getItemsInfo() + newLine;
infoString += this.getExitsInfo();
infoString += spacer.line(40, "=") + newLine;
return infoString;
};
this.showInfo = function () {
console.log(this.getInfo());
};
this.addItem = function (item) {
this.items.push(item);
};
this.addExit = function (exit) {
this.exits.push(exit);
};
};
// The Player constructor
var Player = function (name, health) {
var newLine = spacer.newLine();
this.name = name;
this.health = health;
this.items = [];
this.place = null;
this.addItem = function (item) {
this.items.push(item);
};
this.getNameInfo = function () {
return this.name;
};
this.getHealthInfo = function () {
return this.name + " has health " + this.health;
};
this.getPlaceInfo = function () {
return this.name + " is in " + this.place.title;
};
this.getItemsInfo = function () {
var itemsString = "Items:" + newLine;
this.items.forEach(function (item, i) {
itemsString += " - " + item + newLine;
});
return itemsString;
};
this.getInfo = function (character) {
var place = this.getPlaceInfo();
var health = this.getHealthInfo();
var longest = Math.max(place.length, health.length) + 4;
var info = spacer.box(this.getNameInfo(), longest, character);
info += spacer.wrap(place, longest, character);
info += spacer.newLine() + spacer.wrap(health, longest, character);
info += newLine + spacer.line(longest, character);
info += newLine;
info += " " + this.getItemsInfo();
info += newLine;
info += spacer.line(longest, character);
info += newLine;
return info;
};
this.showInfo = function (character) {
console.log(this.getInfo(character));
};
};
// Testing Player
var library = new Place(
"The Old Library",
"You are in a library. Dusty books line the walls."
);
var player1 = new Player("Kandra", 50);
player1.place = library;
player1.addItem("a rusty key");
player1.addItem("The Sword of Doom");
player1.showInfo("=");
Listing 9.12 - A Player constructor function - Tasks 1 to 3
- Test out the constructor by creating a couple of Player objects.
- Add items for each player.
- Display each player's info.
// Create some places for the players
var kitchen = new Place(
"The Kitchen",
"You are in the kitchen. There is a disturbing smell."
);
var hall = new Place(
"The Main Hall",
"You are in a large hall. It is strangely empty."
);
// create some players
var player2 = new Player("Dax", 100);
var player3 = new Player("Jahver", 200);
// where are they?
player2.place = kitchen;
player3.place = hall;
// give them some items
player2.addItem("a piece of cheese");
player2.addItem("a lucky rope");
player3.addItem("a whirlpool of infinity");
// display their info
player2.showInfo();
player3.showInfo();