Get Programming with JavaScript - Listing 9.12

Listing 9.12 - A Player constructor function

// The spacer namespace var spacer = { blank: function () { return ""; }, newLine: function () { return "\n"; }, line: function (length, character) { var longString = "****************************************"; longString += "----------------------------------------"; longString += "========================================"; longString += "++++++++++++++++++++++++++++++++++++++++"; longString += " "; length = Math.max(0, length); length = Math.min(40, length); return longString.substr(longString.indexOf(character), length); }, wrap : function (text, length, character) { var padLength = length - text.length - 3; var wrapText = character + " " + text; wrapText += spacer.line(padLength, " "); wrapText += character; return wrapText; }, box: function (text, length, character) { var boxText = spacer.newLine(); boxText += spacer.line(length, character) + spacer.newLine(); boxText += spacer.wrap(text, length, character) + spacer.newLine(); boxText += spacer.line(length, character) + spacer.newLine(); return boxText; } }; // The Place constructor var Place = function (title, description) { var newLine = spacer.newLine(); this.title = title; this.description = description; this.items = []; this.exits = []; this.getItemsInfo = function () { var itemsString = "Items: " + newLine; this.items.forEach(function (item) { itemsString += " - " + item; itemsString += newLine; }); return itemsString; }; this.getExitsInfo = function () { var exitsString = "Exits from " + this.title; exitsString += ":" + newLine; this.exits.forEach(function (exit) { exitsString += " - " + exit.title; exitsString += newLine; }); return exitsString; }; this.getTitleInfo = function () { return spacer.box( this.title, this.title.length + 4, "=" ); }; this.getInfo = function () { var infoString = this.getTitleInfo(); infoString += this.description; infoString += newLine + newLine; infoString += this.getItemsInfo() + newLine; infoString += this.getExitsInfo(); infoString += spacer.line(40, "=") + newLine; return infoString; }; this.showInfo = function () { console.log(this.getInfo()); }; this.addItem = function (item) { this.items.push(item); }; this.addExit = function (exit) { this.exits.push(exit); }; }; // The Player constructor var Player = function (name, health) { var newLine = spacer.newLine(); this.name = name; this.health = health; this.items = []; this.place = null; this.addItem = function (item) { this.items.push(item); }; this.getNameInfo = function () { return this.name; }; this.getHealthInfo = function () { return this.name + " has health " + this.health; }; this.getPlaceInfo = function () { return this.name + " is in " + this.place.title; }; this.getItemsInfo = function () { var itemsString = "Items:" + newLine; this.items.forEach(function (item, i) { itemsString += " - " + item + newLine; }); return itemsString; }; this.getInfo = function (character) { var place = this.getPlaceInfo(); var health = this.getHealthInfo(); var longest = Math.max(place.length, health.length) + 4; var info = spacer.box(this.getNameInfo(), longest, character); info += spacer.wrap(place, longest, character); info += spacer.newLine() + spacer.wrap(health, longest, character); info += newLine + spacer.line(longest, character); info += newLine; info += " " + this.getItemsInfo(); info += newLine; info += spacer.line(longest, character); info += newLine; return info; }; this.showInfo = function (character) { console.log(this.getInfo(character)); }; }; // Testing Player var library = new Place( "The Old Library", "You are in a library. Dusty books line the walls." ); var player1 = new Player("Kandra", 50); player1.place = library; player1.addItem("a rusty key"); player1.addItem("The Sword of Doom"); player1.showInfo("=");

Further Adventures

Listing 9.12 - A Player constructor function - Tasks 1 to 3

// Create some places for the players var kitchen = new Place( "The Kitchen", "You are in the kitchen. There is a disturbing smell." ); var hall = new Place( "The Main Hall", "You are in a large hall. It is strangely empty." ); // create some players var player2 = new Player("Dax", 100); var player3 = new Player("Jahver", 200); // where are they? player2.place = kitchen; player3.place = hall; // give them some items player2.addItem("a piece of cheese"); player2.addItem("a lucky rope"); player3.addItem("a whirlpool of infinity"); // display their info player2.showInfo(); player3.showInfo();

Listing 9.12 - A Player constructor function - Task 4

this.dropLastItem = function () { this.items.pop(); };